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Lttp super metroid randomizer mothula
Lttp super metroid randomizer mothula












lttp super metroid randomizer mothula
  1. #Lttp super metroid randomizer mothula how to
  2. #Lttp super metroid randomizer mothula pro

A little more of a payoff in getting to the boss would get this in the top 20.Ī sandy dungeon, and a dungeon that takes us up and up. Those dangers might be part of the appeal to some people, but I didn't miss them, and felt like I could really enjoy exploring the ins and outs of this place in ALBW. Obviously the magic meter is no longer an issue either. He then proceeds to smash up the floor and ruin your life, but this fight feels like such a classic.ĭepending on when you take it on as well you can avoid the damage-inducing nightmare that was LttP Skull Woods, namely with the Blue Mail. Knucklemaster is super smart in terms of predicting your movements so avoiding being smashed up is HARD. Where Skull Woods really surprises positively is the boss, who is not Mothula, thank fuck.ĪLBW makes the most of the merge ability during this fight, since you have to stun him by making him punch the wall.

lttp super metroid randomizer mothula

#Lttp super metroid randomizer mothula pro

Otoh, you were better off ignoring most of those extra routes in LttP, and so I the dungeon is doing what ALBW is a pro at, which is cutting down to the essentials, carefully setting up a smaller number of rooms so that each one is its own puzzle, rather than just a means to an end. That applies to ALBW Skull Woods in general, as it does feel sometimes that the layout has been TOO simplified, with the multiple paths carved down to just a couple of entrances that don't just lead to the same rooms. Retrieving the eyes could have been as annoying as the orbs in Palace of Twilight, but for the main 'task' in the dungeon this is a pretty stress-free nonevent for the most part, and could have done with being a more more complex really.

lttp super metroid randomizer mothula

So you soon welcome the helpful slam as they try, in vain, to kill you beneath a mesh fence and instead flatten some unsuspecting gibdo. However the wallmasters do reveal themselves to be your best friends! Crushing other enemies and slamming unreachable switches. You can just merge to escape them if they really need to, although they are constantly on your radar, so there's nowhere inside Skull Woods that you can really chill. So the wallmasters themselves aren't as intimidating as they were in LttP because even though they're bigger, there's a lot more warning that they're coming. This is mainly done with pitch black rooms with narrow paths, littered with baris and gibdos, and yes:

#Lttp super metroid randomizer mothula how to

What ALBW Skull Woods loses in general wtfness, it makes up for in a polished exercise in how to maximise creepiness and FEAR even when you're working with graphics as cute as these.














Lttp super metroid randomizer mothula